AI Insights · Timothy · October 2022
Top 5 Physics Puzzle Games on iOS in the Middle East: Q3 2022
Explore the performance of the top 5 physics puzzle games on iOS in the Middle East during Q3 2022, with insights on downloads, revenue, and active users.
In the third quarter of 2022, the Middle East saw a diverse performance across the top 5 physics puzzle games on the iOS platform. Here’s a closer look at the weekly trends in downloads, revenue, and active users for these popular apps, based on data from Sensor Tower.
Save The Dog - Dog Escape from Fun Space Limited experienced a fluctuating trend in weekly downloads, starting at approximately 17.7K in late July and peaking at around 29.9K in early August. By the end of September, downloads had dropped to about 1.5K. Weekly revenue also showed a downward trend, beginning at $84 and peaking at $194 in early August before settling at $7 by the end of the quarter. Active users mirrored this trend, starting with approximately 12.8K and peaking at around 24.1K in early August, then declining to about 4K by the end of September.
Battery Low - Fun Game by Crazy Labs did not generate any revenue during this period but had notable download and active user metrics. Weekly downloads started at around 8.1K in late June, peaked at approximately 10.4K in late August, and then declined to about 3.9K by the end of September. Active users followed a similar trend, beginning at about 13.2K, peaking at around 22K in late August, and ending at approximately 14.8K.
Angry Birds 2 from Rovio Entertainment Oyj saw a steady weekly revenue, starting at about $9.6K in late June and fluctuating around $5.8K to $10K throughout the quarter. Downloads were relatively stable, beginning at around 7.4K and peaking at approximately 10.5K in early August, ending at about 7.2K by late September. The game maintained a robust active user base, starting at around 140.4K, peaking at approximately 161.7K in early August, and ending at about 143.3K.
Pull the Pin by Popcore GmbH showed modest revenue figures, starting at $35 and ending at around $16. Downloads began at approximately 7.4K in late June, peaked at around 9.8K in late July, and ended at about 3.2K by late September. Active users started at around 24.5K, peaked at approximately 31.9K in late July, and declined to about 13.1K by the end of the quarter.
Rope And Balls from SayGames LTD did not generate any revenue during Q3 2022. However, it saw significant download activity, starting at around 8.8K in late June, peaking at approximately 8.5K in early August, and ending at around 6.3K by the end of September. Active users began at approximately 18.1K, peaked at around 28.1K in late September, and showed a consistent upward trend throughout the quarter.
For more detailed insights and data, visit Sensor Tower.